Dec. 21st, 2015

chainsawstick: (Default)
Player name: Ashley
Contact info: ashleywr @ plurk
Other characters currently played: N/A

Character name: Kanaya Maryam
Age: 16 in human years.
Canon: Homestuck
Canonpoint: A6A6I2 - Before John retcons the Alpha timeline

Background: http://mspaintadventures.wikia.com/wiki/Kanaya_Maryam

Personality:

When Kanaya is first seen, we are introduced to what Vriska likes to call her: Fussyfangs. It’s an apt nickname that seems to epitomize much of what Kanaya is. She fusses with people and their relationships going so far as extending to even in her hobbies with gardening and sewing (she is the only troll who cares about her own fashion sense, and has a plethora of outfits to prove it.) She nags and bugs people not because she wants to upset anyone, but because she cares. Sometimes she cares so much that she knows she’s helping others to her own detriment yet still finds herself unable to stop. Her overwhelming sense of duty to her friends and keeping everyone stable and intact is present even before the game begins. In the process she ends up hurting herself over and over until she learns to think more before she helps people.

Kanaya is clearly the mediator of her little group of friends, assuming that role less because she was asked and more because she pushed herself into it. Everyone comes to her for advice on romance, and she always tries to get in the middle even when at best she isn’t good at it and at worst she ruins her own chances at love. Notably she helps Vriska and Tavros by auspisticizing for them, even though she likes Vriska herself. When she ends up seeing the two of them kissing it kills her, despite the fact that she played a role in that happening to begin with.

In her eyes, dealing with the other trolls and keeping everyone focused and working together is her responsibility. Part of that comes from being the Jade blooded troll of the group, whose duty in Troll culture is to ensure the race continues on. That duty extends to maintaining peace in the group, which horribly fails when you consider everyone begins killing each other. This extends into one of her bigger flaws being her desire to fix things in the group and ultimately her inability to keep most of them from fighting weighs down on her greatly.

For Kanaya, one of her greatest traits and equally greatest flaw is that she wears her heart on her sleeve and it’s easy to tell what she feels before she even says it. This can at times be good, because it makes her easily empathetic to others problems, but it normally sets her back more than helps her emotionally. Deception is not her strong suit, to the point where she is woefully inadequate in hiding that fact, and it’s obvious to everyone that she loves Vriska without her speaking it because of this. Her inability to separate emotion from action causes her to take setbacks hard, unable to let things roll off her shoulders because she is incredibly self-critical of herself. When others fail she is disappointed but forgiving. When she fails, she is incapable of letting go of the fact and will do anything to fix things.

While Kanaya can have a “get-things-done” attitude, another flaw is that she’s something of a pushover. When it comes to Vriska especially, though even when creating the Genesis Frog with Karkat she allowed him to steamroll the process, despite not feeling comfortable with his rushing attitude on it. This ends up being one of the reasons their session ends in failure, and thus she blames herself. She’s a follower and not a leader and she is usually happy to support Karkat as the leader. She encourages her teammates to do better although she doesn’t want to take on a great role of importance apart from her cultural one and being the mediator to keep things calm. She does what people ask of her, and more than that, she does what people don’t ask of her, because if she sees inaction occurring on something that needs to be done she will take it upon herself to get things done. Even in group situations she’s more of a quiet type than usual, letting others talk and only piping in when she has something to contribute.

Even with taking on only two responsibilities (though major ones nonetheless) she often doubts her own capabilities, despite trying her hardest. Often she is more prone to becoming upset and sullen. There are also times where she is devastated to the point of anger. One such instance is when Eridan destroys the Matriorb - the egg that would hatch new troll life - and she outright attacks him because it is a betrayal to her own efforts to help him and effectively dooms the race she was entrusted to save.

Sense of duty is what drives Kanaya ultimately. She believes she is supposed to bring back the Troll race from extinction with the Matriorb her Lusus left her, and once they are on the meteor heading to the new human session she expresses feeling lost and inadequate in her failings due to Eridan destroying it. She clings to Rose for direction, as the person she loves and as someone who she feels is incredibly wise from their online interactions alone. While Karkat and Terezi are talking about their issues with Gamzee, she is actively trying to find him on meteor because she believes no one else is willing to stop him despite him murdering their friends and hiding the corpses. She doesn’t blame Karkat and Terezi for their inaction because she knows their feelings are complicated. She is assured in her own opinion that he’s a psychotic clown asshole deciding something has to be done. Perhaps it’s one of the few things she is certain of when the three year meteor journey begins. Duty is important to Kanaya, perhaps more than anything else, because without having something to be dedicated to she isn’t sure what she should do with her life.

At first glance, Kanaya is literal and serious in her correspondence with the humans, looking down on them as the other trolls seem to do. She is quicker to befriend them than the other trolls though and is willing to learn from them, taking a great deal of sarcasm lessons from Rose and emulating it back to her, as a way of getting to know her. She can even act silly at times, though her self-consciousness makes it difficult to keep any such silliness up for long stretches of time before she admits to the overall stupidity of it.

Kanaya’s biggest weakness is likely that she has low self-confidence. She looks to people who are more outgoing and personable as being better than her. She looks up to Vriska at first, and even Feferi, because of their strong personalities and self-assured attitudes that she desires for herself. After the loss of the Matriorb truly hits her emotionally, she deems it to be her fault and her self-confidence hits an all time low. It’s made all the worse when Rose falls into alcoholism during their time on the meteor, and she has to take care of her girlfriend while also wallowing in the guilt of their race being perpetually doomed now. And on some level Kanaya blames herself for not knowing how to handle Rose’s substance abuse. She kept those feelings to herself for a long time, until she blew up on Rose and even assaulted the Mayor’s Can town in her anger.

As things have gone more and more sour, Kanaya has lost some of her more playful nature and tends to be the more serious member of the meteor group as opposed to characters like Rose and Terezi. Part of this shift can be attributed to being murdered by Eridan and reviving as a Rainbow Drinker, a type of vampiric troll that feeds off blood, as she doesn’t want to waste her second chance the way she did her first. Her first action as a Rainbow Drinker was to kill Eridan, kick Gamzee off a cliff and punch Vriska when the three of them were planning to get into a huge fight. While becoming a Rainbow Drinker has not caused major changes to her personality, she is certainly not as patient as she was pre-transformation and is more protective of others safety in general. She’s more snippy than before when she sees something she doesn’t like and is either unable to, or unwilling to, hold back her temper. She attacks Meenah when she first meets her, is unwilling to forgive Gamzee the way Karkat has, and blows up at Rose so loudly that the other girl thinks they’re breaking up. She comes off as frustrated with things, even going so far as shutting out people who make things difficult for her, trying to just focus on the minor things she can do. To her being able to do at least those things makes her feel worthwhile to the group, after losing such a major sense of purpose with the destruction of the Matriorb.

Wish: “I wish this all could have been avoided...”

In her last moments of life, Kanaya could only think back on the last few years and how everything had been going wrong. It was impossible to see the upsides to it all, as she died with so much left undone and unsaid. Rose still had her drinking problem, most of her friends were dead, some by her own hand, and it looked like they were going to lose everything... So she made a wish in the hopes of things going differently, from avoiding whatever brought them to this path where it seemed like there was no way in winning the game they were forced to play.

Her heart was nearly broken by Rose’s alcoholism and seeming indifference to the promise she made to Kanaya, she had failed to protect the Matriorb, and Gamzee who she had tried to kill earlier had come back to be a thorn in their side yet again. She blamed herself for much of what went wrong, not being strong enough, not being fast enough, not being smart enough. She regrets everything that’s happened, and wishes for a different outcome, a different future where everything wasn’t such a complete mess.

Unbeknownst to her, Kanaya’s wish has already been granted. John would later get unstuck in time, and would reset that timeline, instead of creating a new one. He retcons important events resetting the timeline back to when Vriska and Terezi fight on the meteor. Much of the problems that lead Kanaya to being so down on herself end up changing. Rose isn’t an alcoholic, and she eventually gets the Matriorb back from Roxy. Things turn for the better for her in general with the new changes, avoiding the pain and death of the Game Over timeline.

This wish is selfish in nature, because it’s her own life that Kanaya is thinking of, as she dies. And as a selfish wish, Kanaya wishes to avoid the pain and the difficulties that lead to her death, her wish ends up granting her the ability to avoid things. Her power is such that it makes her much better at dodging projectiles and basic attacks. It only lasts for a short time, and it strains her magic reserves immensely to use though, making it more of a life saving ace-in-the-hole type ability.

Power: Portal Manipulation. As her wish is to avoid something (in this case being death) Kyuubey apparently decided that the best next thing would be to create a void instead. That is, being able to create portals in order to suck up enemies and projectiles and move around. The larger the hole the more magic it would take, and at best she can only take enemies out of the fight for a short period (like MMO crowd control).

While she can create singular portals that work as vacuums to suck things up, she can also create pairs that are linked together. So for instance she can take in projectiles and fire them back. Or she can use them selfishly, to use them as an escape route to avoid taking damage. The distance between portals are limited, as they wouldn’t be meant to be used as a means of actually travelling around.


Weapon: Chainsaw.

Sample: http://chainsawstick.dreamwidth.org/1648.html?thread=7280#cmt7280